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- > On Mon, 11 Mar 1996, SEBASTIEN GUSTIN @BA - wrote:
- >
- > > Hmm, I don=B4t think that quote was quite fair to everybody, you see
- > > people has to dream first to make the dream reality. So in here there
- > > are some people dreaming and there are some great guys that can make
- > > their dream to reality.
- >
- > Don't take me wrong. I was trying to stir the pot a little.
- >
- > Dreaming, fantasy and creativity is, after all, what makes the world=20
- > turn.
- >
- > But! I think, and I hope most people agree with me, that what should be
- > discussed right now are the things required to make a playable game. A=20
- > game is playable, although not as fun, without for example sound.=20
- > OTOH is enemies very much needed, not very smart ones perhaps, but=20
- > enemies, and a goot way to interface them which is what Bertrand was=20
- > trying to do.
-
- Okey, here we go. :-)
-
- I have read through the textfile from Bertrand, that Sebbe kindly sent
- me as it's quite hard to comment on something that you havn't read, atleast
- I think so. :-)
-
- Well, the first thought that strucked me was, WOW! This is what Towers 2 should
- have been, but never was. :-) If we could include stuff like this (mana, spells,
- food, keys etc. etc.) Bad Mood will become much more than just a "boring" Doom
- clone. It will be one of the best games on any computer/machine if it could
- be done. :-)
-
- If I have any comments? Not realy. I think that Bertrand got most things in there
- and I can't comment anything about the programming side of things, as I don't
- realy know enough about it, but it looks good to me.
-
- One question though. How are the player going to access the different items?
- Like in Towers 2 there is a menu there you see the character and there you can
- place different items in differnt places, like the sword in the right hand
- and the shield in the left and the helmet on the head etc. You can also
- store things in the backpack and use them later as food, spells etc.
-
- Are we going to do a similar menu in Bad Mood, or are we ging to access all
- things from the keyboard in "realtime" like you do in Doom. eg. pressing
- the different number keys to access different weapons?
-
- If we are going to use this way, we should atleast have the ability to
- list all the items we have so we know what we have got and havn't got.
-
- Maybe we could us a huddisplay like Terminator have where all the information
- is overlayed the gameview, like the map is done now. Could be awesome. :-)
-
- Any comments?
-
- //Magnus kollberg
-
-